Southern rules
Climbing cards. Friends or bots. Bombs beat 2s.
Chaos
Two jokers. Name the card they stand for — not a 2. No bombs or quads.
Blitz
Eight seconds a turn. Play or you pass.
Team Siege
2v2. First team with both players out wins.
Uno
Adds skip, reverse, draw 2, and draw 4. Play them on a legal combo. 14 cards each.
Chips
Everyone starts with chips. Places pay after each hand. Buy in if you go broke.
50
First player out ends the hand. Leftover cards are points. First to 50 loses — lowest score wins.